solitaire cdgflavoure strategiclevel game set marcomannic war cece play perspective emperor marcus aurelius goal defeat pacify different tribe manage offmap war rebellion troop shortage limited resource effect plaguemdashall maintain standing senate people romethe marcomannic war series conflict fight roman loose coalition german sarmatian tribe danube ce ce crush roman army kill roman soldier near carnuntum german barbarian ravage danube province besiege aquileia mark time hostile force enter italy nearly year sarmatian invade dacia costoboci descend deep balkan greece far athens take rome decade restore peace war plague extract terrible cost human material resourcesthe game cover war disastrous battle carnuntum ce marcus aurelius death ce turn last year divide round early campaign late campaign winter attritionhouse keep roundat start round player draw barbarian card resolve effect barbarian card activate enemy tribe restore morale cause advance trigger offmap conflict cause special event plague mutiny rebellionson turn roman player draw set number card early campaign late campaign winter play choose action event action include attack barbarian tribe building fort move legion increase quotimperium pointsrdquo card play historically base event quotlightning miraclequot depict column marcus aurelius quotgalenquot event mitigate effect plague card end year discard card hold year use quotmeditationsquot deckbattle resolve roll d roman d barbarian roman role modify number legion assign combat rating leader card spend commit quotreservesquot avoid defeat eek victory card include quotambushquot quottactical superiorityquot quotroutequot affect outcome battle enemy die roll modify morale tribe terrain represent barbarians knowledge land north danube romans difficulty maintain supply linesplayer lose number way marcomanni break italy game immediately end suddenly death occur player imperium point ip drop quotusurpationquot tribe defeat pacify ce game end lossthe player win drive barbarian home space defeat tribe defeat keep pacify build fort keep troop assign garrison break treaty rejoin fight happen historically final victory occur tribe surrender player score take account number year elapse ip level number offmap conflict resolve
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